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Namkin
I first began my adventure at Namkin | BtoB Customer Experience as an intern within a Data team. Then I continued as a Software Engineer.
Software Engineer
Creation of a SaaS Marketing platform within a Data team. Creation, deployment and monitoring of a cloud infrastructure with Kubernetes, GCP and Terraform. Setting up of continuous integration/deployment pipelines. Creation and deployment of micro-services. Fullstack web development with React & Nest. Use of SQL and NoSQL databases monitoring (Mongo, Neo4J and Redis).
Internship
Creation, deployment and management of Data pipelines using data-marketing, knowledges graphs and natural language processing AI. Creation and deployment of Python microservices with Flask.
Flutter Seminar
3 days seminar about Flutter Andoid & iOS development. I learned the basics of Flutter and Dart. At the end of the seminar, I was able to create simple apps from scratch fetching data from external APIs.
Hospital Admission
UML (unified modeling language) analysis/conception for a hospital admission project. Use of activity, use case, domain model, sequence, class and state diagrams. Scenario writing.
Basis Europe - Internship
Creation of a new three-tier architecture for BBj, a Java-based language, with React components. Project management has been carried out with agile methods.
Globaction
Internship in Canada. PGI refactoring and creation of a content management system for the redesign of the "Flore Laurentienne"'s website, management of the company's network.
Mail Analyzer
Node.JS application running in terminal that analyzes mail to highlight statistics such as most used words or number of mails per user. We've used SVN for version control and branching.
The Other Hat Trick
Card game written in Java, using the objet paradigm to its maximum.
Frogger
Development of a Frogger-like game with Java with 2D scenes and UI. We've used SVN for version control.
Hololack
Java application realized for the Bangkok University, for building a 3D representation of an image, thanks to an existing object, working with an Arduino card.
Stardew Valley AI
Given an existing game with motionless non-playable characters, I created an artificial intelligence that made them having goals (picking up eggs, milking cows, ...) and being aware of their environment and other players.
Geekemon
Terminal game that reworks the Pokemon universe, written in Pascal.